Hitman : Blood Money
Hitman: Blood Money is a stealth game developed by IO Interactive, published by Eidos Interactive and directed by Rasmus Højengaard. It is the fourth entry in the Hitman game series and was released on May 26 in Europe and on May 30 in the United States, 2006 for the PlayStation 2, Xbox and Xbox 360 video game consoles, as well as PC. A Mobile Phone version under the same name was also released but with drastically different gameplay, graphics and overall style.
The story follows the life of professional hitman, Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist who is interviewing him at his home. The wheelchair-using ex-director recounts how his agency tracked 47 over a two-year period. The tone of Blood Money, in complete contrast with the dark and depressing mood of the previous game, is operatic and often veers into the larger-than-life, recalling elements of the 'world-traveler' grandeur of Hitman 2: Silent Assassin. The game marks 47's arrival into the United States of America, and also differs from the original three in that several contracts are carried out in civilian areas, as opposed to the "covert ops" settings of Codename 47, Silent Assassin, and Contracts missions. A sequel has recently been confirmed that it is in the works by Eidos Interactive.
The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the player character (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Beyond only rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much 'noise'
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